This is a deeply monotonous and unpleasantly difficult beat-em-up delivered in ultra discrete, unchanging chunks which live in perpetual fear of straying from the invisible path of the precioussss. While they were all mutually back-slapping and waxing lyrical, I was just thinking, 'Yeah, but you all forgot that this is a game for PLAYING.' Everyone from the actors to the filmmakers to the special effects guys to the milkman's girlfriend goes on the record to tell you how cool it was to be involved with the project, how faithful it is to the film, how they were obsessed with doing justice to this and that, and how pleased they are that they've all been made into action figures. This game sets a new record for the inclusion of 'bonus' behind-the-scenes multimedia content as it works up its lather of reverence. The grovelling over-reverence for said ring and the whole Lord Of The Rings saga in general oozes from every pore of The Lord Of The Rings: The Two Towers, the 128-bit hack and slash videogame tie-in for the first two of Peter Jackson's Ring films. It's that freaking ring! It corrupts the hearts of men (we who desire power above all else), and people in thrall of the darn thing are always doing stupid, evil stuff. The Lord of the Rings: The Two Towers (GameCube) reviewīlah blah, you know the drill.